/*
 *  $Id: RedSpectre.cs 1051 2010-05-18 22:10:41Z thenn.erannor $
 *	This file is a part of Ragima CCG.
 *	(C) 2008 Ragima development group.
 *
 *	Licensed under the terms of the GNU GPL License version 2.
 *
 */

namespace Ragima.Cards001.Fire.Creatures {
    public class RedSpectre: CreatureCard<Creature> {
        public RedSpectre(): base("001_f_c_red_spectre") {
            Level = CompleteLevel.Final;
            Element = ElementType.Fire;
            Value = 100;
            Target = CreatureTarget.Summon;
            Damage = 2;
            Health = 5;
            AddManaCost(ElementType.Fire, 5);
        }
        public override void SetNaturalAffects(ICollector<Affect> affects) {
            affects.Add<Affects.Spirit>();
        }
        public override void SetAbilities(ICollector<AbilityCard> abilities) {
            abilities.Add<Abilities.PhantomStrike>();
        }

        protected override void DoAction(TargetArgs<Creature> args) {
            args.Player.SummonCreature(this, args.Target.Number);
        }
    }
}
